After having produced a few short films during my Bachelors and Masters, I have gotten experience in a variety of roles in the animation production pipeline. Having worked in pre-production to post-production on different projects. I was able to discover what my strengths and weaknesses are as well as what roles I found to be most interesting and fun to me when I has said role.
Having worked on a mixture of Solo and group projects, I was able to discover that, while I love making my own films and working in a leadership role, it can be very stressful and exhausting for my current skill level and experience to logically peruse it at the current moment. However, I was able to find new roles that I found to be most interesting to work in and that being some of the post-production pipeline as well as the pre-production pipeline.
In the Post-production, I found the editor role to be quite interesting and fun to work in, being able to arrange the different cuts of a projects together to piece together the film in the image of the director and writer. Being the editor is like putting the pieces to a puzzle together to get the full image. During the LIAF project, I was the main editor for the film and alongside that I would have to be the production manager as well so that I can keep track of all the shots and cuts produced by the other animators and piece to the final product together as the production slowly wraps up to get the results of the final piece. Being able to see the film start from an empty project file to becoming more and more of a film as production rolled on.
Being an editor also meant I had to have a good sense of timing and beats, so that I can cut the shots and glue them together at the right time to push the story gently from one beat to another without it feeling to rushed or too sudden. Another skill that used is communication, as the editor would have to communicate with the director as well as the writer to get a better sense of how the film is meant to progress and as close to the vision of the director as possible while also being impactful and not wasting the efforts of the animators and the shorts they provided.